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	<title>Code Ugly &#187; Blog</title>
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	<description>An interface only a motherboard could love.</description>
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		<title>Progress vs Blogging, no Winner Yet</title>
		<link>http://www.codeugly.com/2009/07/08/progress-vs-blogging-no-winner-yet/</link>
		<comments>http://www.codeugly.com/2009/07/08/progress-vs-blogging-no-winner-yet/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 01:22:04 +0000</pubDate>
		<dc:creator>Code Ugly</dc:creator>
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		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.codeugly.com/?p=104</guid>
		<description><![CDATA[I have been extremely busy. College, work, engines, spammers, rootkits, kids, cars, planes, family, church, and raccoons. Now, for the last 4 weekends I have thought that it would finally be the weekend I turned my game in to Apple for approval, and things just keep getting in the way. This looked like a killer [...]]]></description>
			<content:encoded><![CDATA[<p>I have been extremely busy. College, work, engines, spammers, rootkits, kids, cars, planes, family, church, and raccoons. Now, for the last 4 weekends I have thought that it would finally be the weekend I turned my game in to Apple for approval, and things just keep getting in the way. This looked like a killer week for it at first, but I have been getting calls and more work work is piling up. I avoided blogging mostly to get more programming done, but also because I needed to take care of a few website problems first, and they are still being worked on so please be patient.</p>
<p>So check back in a week or two and I just might have an announcement of a finalized game. After release I intend to make sure it is stable for a few months before moving on to my next side project. I am still dabbling with The Soldred Kingdom, but I wouldn&#8217;t doubt it if I finish several games before it gets finished.</p>
<p>So thanks to everyone who checks out this site from time to time, it is greatly appreciated. Hopefully in the next few weeks I will have comments and the forum re-enabled.</p>
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