Revisiting the Graphics
I think I am starting to see some light at the end of this tunnel. Scripting is almost finished, programming could be done unless I decide to port some more scripts in, and level building is getting much easier and faster to the point that it finally feels like a typical workflow rather than poking a badger with a stick. With this much work under my belt I am running out of excuses to procrastinate re-modeling and re-animating the characters.
To the right you can see box man. His political appearance today is to signify our dedication to better character graphics for the Aeges Road Project. While I liked the old characters to a point, their bodies were more awkward than cute and they never seemed to animate well. My second attempt at a template body produced some decent animation, but it was still pretty lacking and didn't quite fit what I was looking. Finally, I decided to try some different 3D software and landed on Cheetah3D. I got Cheetah 3D on Sunday, just before I learned of my website trouble, did a few tutorials then started on boxman who will soon become my character template. The new software has made editing much easier and it has yet to really try my patients. I have actually found myself enjoying modeling and animating for a change.
As for the goal of the graphic, I am still pretty intent on giving it a bit of an anime tone. I am going a bit more realistic than last time, but the deformities are still there and hopefully will come across much better than the last time.
To the right you can see box man. His political appearance today is to signify our dedication to better character graphics for the Aeges Road Project. While I liked the old characters to a point, their bodies were more awkward than cute and they never seemed to animate well. My second attempt at a template body produced some decent animation, but it was still pretty lacking and didn't quite fit what I was looking. Finally, I decided to try some different 3D software and landed on Cheetah3D. I got Cheetah 3D on Sunday, just before I learned of my website trouble, did a few tutorials then started on boxman who will soon become my character template. The new software has made editing much easier and it has yet to really try my patients. I have actually found myself enjoying modeling and animating for a change.
As for the goal of the graphic, I am still pretty intent on giving it a bit of an anime tone. I am going a bit more realistic than last time, but the deformities are still there and hopefully will come across much better than the last time. I am also trying to save myself steps and time where ever I can, so rather than model then animate, I decided to do an abstract, animate, then model and tweak the animation afterward. From there I hope to create a male and female template the several humanoid templates such as werewolf or goblin. If my fingers are crossed just right, I many only have to do a handful of new animations from scratch after I finish box man. So far box man can walk, run, wave, and beat me in every staring contest.
