Code Ugly

Name: Greg Tedder

I am a Christian, a family man, a college student, a full time worker, a contract developer, and a musician who is currently trying to break in to the indie gaming market. I like games, mainly turn based RPGs, but my interests do wander when a good creative title comes along.

Sunday, September 14, 2008

Torches, Pitchforks, Action


I couldn't help myself, I kept looking at the dungeons I was developing and never could find myself pleased with the results. So I made a workable solution on lighting for dungeons and caves to give it a bit more atmosphere. I have been pleased so far with the results and continue to tweak the effects and art. 

I have also changed the way walls fade for visibility. Rather than just a fade, I have a different image frame I change to when the characters angle from the walls sort point is greater than the upward angle of the isometric wall. The doors are now the only fading visual obstructions in the scene. This should make combat a little more clear cut.

I would ramble on a bit more, but I have three kids circling me and I can't keep my concentration right now. :-)