The Ugly Project
For more than a year now I have been designing and developing an RPG built on Torque Game Builder from Garage Games. That year was very educational, a lot of things happened, and the project was managed poorly due to time constraints. Things are beginning to
change.

change.The game is still in development big time. The biggest change right now is the push and focus of the game. I have changed the game a lot under the hood these last few months, and have only a few frameworks left to build. Since I am going solo on this project, I try to balance and debug as I go. So I am still finishing the last bit of the combat balance and attacks. By next month I should be knee deep in improving NPC behavior and building a good dialog framework to work alongside the existing one.
So, here are a few screenshots. Yes, artwork is still lacking, but it is coming. A
So, here are a few screenshots. Yes, artwork is still lacking, but it is coming. A

s you can see, all the characters stay on the screen full time now. I have wanted this for quite some time, but was unsure on how to go about it. Another feature I originally wanted but was unable to debug properly was free movement. For about two months now tile by tile movement has been canned in favor of free movement with distance based combat.
