Aeges Road Weekly Update
April is nigh, and it is time to fork development. I have spent this week doing clean up work and trying to make the game presentable. It could use a bit more TLC, but as far as the contest entry, it's about as good as it's going to get. I have Keszin's character close to done, but needs more décor, he looks pretty drab. I did not have time to address all the requests, but that will probably happen within the next few weeks.
Does this mean it is finished?
Sadly no. Aeges Road still has a few more months of development ahead of it. This is just a release as part of the competition I am in. I plan on keeping an open development routine going on so I can get feedback from interested gamers. What's nice is that this deadline looming over my head is gone, and I can now concentrate on what I need to do, rather than what I have time to do.
This month I am trying to decide on a format for a weekly blog article other than the Aeges Road development article each week. I want to keep it RPG related, probably something in the retro realm or in the indies since I have not been keeping current with modern PC RPG's.
I have a question for some older Mac users. I saw a game for mac only that was released probably around the same time as Lord of The Rings. It was a top down adventure, possibly an RPG, and you could mount horses and had other such features. I have tried to track it down, but have been unable. I would appreciate it if anyone could point me in the right direction.


