Name: Greg Tedder

I am a Christian, a family man, a college student, a full time worker, a contract developer, and a musician who is currently trying to break in to the indie gaming market. I like games, mainly turn based RPGs, but my interests do wander when a good creative title comes along.

Saturday, July 19, 2008

Aeges Road: Another Update

I don't think too many people are still reading this, but I am trying to keep a little bit of information floating around while I work to get this project complete. There is a lot going on right now, but I am not going to talk about much of it until I am a little closer to the finish line. At this point, I am just about to finish up the combat part of gameplay. Today I have been working hard programming all the attacks and manipulations that will be available throughout the game. I still have 13 attacks left to go and the functionality of the combat engine will be more or less complete.

Once this is done, I am either going to tweak the AI a bit or start working on NPC interaction. The AI tweaks I am planning are pretty simple. I am essentially doing away with path finding, and moving more towards a hide and seek approach of searching. Path finding worked well, too well. After a while, the AI just seemed too smart to be realistic. By dumbing it down and making it try harder to figure things out, I think it will have a more realistic feel that will lend itself better to role playing. I'll leave the insane AI up to the XCom guys. :)

NPC interaction is going to be a conglomeration of ideas. I was originally going to do a simple Final Fantasy style dialog and run the story very linear, but things have changed. Right after the contest was over I began playing Fallout and Star Trail on dosbox. Fallout got me to thinking about open ended storylines, and with a nudge from this article at Iron Tower Studio I really started to play with the conversation system in Star Trail. My pen is still on the paper planning, but I think the story is going to be much more open ended, and the dialog system is most likely going to be a simplified keyword system. I will talk about this more when I know more myself.

Oh, I almost forgot. Several weeks ago I got doors working. I want to post screens, but I set up a goal to reach before I did this. I also got the scouting skill into operation, and it is working very fluidly with the environment. I had a really cool manipulation done, but due to a major change that I am just dying to talk about, it is on my todo list once again.

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