An Aeges Road Exclusive: It's Rant-tastic!
You might be wondering what I am ranting about, well, me. Me and my inability to produce a decent tile set. So I am throwing in the towel on multi-height terrain, and sticking with that pure old 2:1 isometric goodness. I have wasted about a third of my time on graphics for this game, over 3/4's of that time trying to get these multi-heights to looking good and ready for final release.
What was I thinking? Multi-height sounded like a good idea, with a few nasty little script tricks, it became a reality in the invisible world. Unfortunately, it was the visible that proved to be the greater adversary. I don't completely regret the time, because I have gotten much better with graphics. Just not good enough. I just could not get everything perfect, it was too great a give and take. Every time something got better, another got worse. When I finally got as close as I could, the pixel patterns of the rendered output was dull and lifeless, and I was unable to liven it up to satisfactory with further processing.
So now I am going to use many of the textures I have created and generate tiles through a process that has given satisfactory results almost every time. While this does skew the vision, and possibly brings me at odds with my design doc at too late an hour, I might be able to finish the game within 2008.
Other than multi-height disappearing, there is not much that is going to change. I am going to add narration. I thought my art skills would have improved faster, but now I realize I need to stick with my existing strengths, and I do much better with words. So western RPG fans should be happy about this. I am actually happy about this. So I am ready to return to some productive work. So now if I can just find that usb pen drive so I can finish transferring files off my old laptop. :-)

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