Name: Greg Tedder

I am a Christian, a family man, a college student, a full time worker, a contract developer, and a musician who is currently trying to break in to the indie gaming market. I like games, mainly turn based RPGs, but my interests do wander when a good creative title comes along.

Monday, March 3, 2008

Aeges Road Alpha Update

A couple of scripting errors have been fixed that should help with a number of errors. The latest update is available for Mac and Windows on the Aeges Road page. There is also a partial manual available for download. It currently contains basic instructions for combat. I am also working on shrinking the zip file size to make things faster.

Fixed:

  • There was a path following error that allowed the player to loose position for a single frame. The code is now in-lined properly and keeping position constant

Current Bugs:

  • The windows version does not load the ambient audio for game play
  • The windows version does not always load the sound effects
  • Both versions offer an escape from dialog lock at the beginning by rolling over the bag before the event begins
  • In both versions the AI tries to run for no apparent reason at times

Feature Requests

  • Have the dialog progress itself

Finally, a big thanks to Cucumber for getting things started in the test forums!

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