Aeges Road Weekly Update is Hear
And no, this is not a typo, and yes, I am aware sentences should not begin and. Aeges Road now has sound in many places such as combat and most gui elements. While many of the sounds are just fill in, I plan on having the rest done before beta testing begins. What kills me is that I was more worried about sound effects than music, and I have done better with sound effects than I have music.
So far all sound is generated through audacity. It got me a little ways, but about mid-week should see a boost in sound production when I receive an apple laptop with a built in microphone. I have all kinds of little pieces of noisy trash just waiting for their chance at stardom in Aeges Road.
Another exciting development is that I now have dungeon walls. They aren't complete, and I am not totally satisfied with the art, but the format is satisfactory. I tried a dozen different techniques these last few weeks and I finally got happy with one of them.
So here is a quick run down on where Aeges Road is and isn't.
Core Combat System: 100%
Core Path Finding: 100%
Core Range Finding: 75%
Still needs line of site!
Core Exploration System: 75%
Core Stats: 100%
Core Skills: 50%
Combat abilities: 10%
Exploration abilities: 20%
Music: Two partial tracks which equals ?%
Gui Sound: 50%
Combat Sound: 20%
Ground Tile Art for Demo: possibly 100%
Ground Tile Art for Full Game: about 30%
Wall Tile Art for Demo: about 50%
Wall Tile Art for Full Game: about 10%
Object art (trees, rocks, etc) for Demo: about 30%
Object art ('' '') for Full Game: about 3%
Character art for Demo: ????? Not Good (only one fully animated and colored monster)
Character art for full game: ?????? Not Good
Scrolling backgrounds: 0%
Main Screen Artwork: 0%
Save Game: 95 – 100%
Trying to decide
All I can say is that I would be a crazy man to abandon this much work. As my art skills continue improving Characters should start coming out of the woodwork. Oddly enough, I have found it easier to model in 3d, than draw in 2d, but that could just be showing my complete lack of talent in the art department. I also found my various musical styles very incompatible with cinematic-ish music. I also keep writing stuff and realizing I have a Final Fantasy tune stuck in my head. So hopefully soon I can expand my musical creativity and get the rest of these tracks pushed out.

1 Comments:
Hang in there. As you say, you've come too far to give up.
It's all about priorities at this point. I just re-prioritized my task list based solely on: What's absolutely necessary for alpha? What's most important after those?
Speaking of priorities, can't ramble. Gotta run. Best wishes!
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