Name: Greg Tedder

I am a Christian, a family man, a college student, a full time worker, a contract developer, and a musician who is currently trying to break in to the indie gaming market. I like games, mainly turn based RPGs, but my interests do wander when a good creative title comes along.

Sunday, February 24, 2008

Aeges Road Weekly Update is Hear


And no, this is not a typo, and yes, I am aware sentences should not begin and. Aeges Road now has sound in many places such as combat and most gui elements. While many of the sounds are just fill in, I plan on having the rest done before beta testing begins. What kills me is that I was more worried about sound effects than music, and I have done better with sound effects than I have music.


So far all sound is generated through audacity. It got me a little ways, but about mid-week should see a boost in sound production when I receive an apple laptop with a built in microphone. I have all kinds of little pieces of noisy trash just waiting for their chance at stardom in Aeges Road.


Another exciting development is that I now have dungeon walls. They aren't complete, and I am not totally satisfied with the art, but the format is satisfactory. I tried a dozen different techniques these last few weeks and I finally got happy with one of them.


So here is a quick run down on where Aeges Road is and isn't.


  1. Core Combat System: 100%

  2. Core Path Finding: 100%

  3. Core Range Finding: 75%

    • Still needs line of site!

  4. Core Exploration System: 75%

  5. Core Stats: 100%

  6. Core Skills: 50%

  7. Combat abilities: 10%

  8. Exploration abilities: 20%

  9. Music: Two partial tracks which equals ?%

  10. Gui Sound: 50%

  11. Combat Sound: 20%

  12. Ground Tile Art for Demo: possibly 100%

  13. Ground Tile Art for Full Game: about 30%

  14. Wall Tile Art for Demo: about 50%

  15. Wall Tile Art for Full Game: about 10%

  16. Object art (trees, rocks, etc) for Demo: about 30%

  17. Object art ('' '') for Full Game: about 3%

  18. Character art for Demo: ????? Not Good (only one fully animated and colored monster)

  19. Character art for full game: ?????? Not Good

  20. Scrolling backgrounds: 0%

  21. Main Screen Artwork: 0%

  22. Save Game: 95 – 100%

    • Trying to decide


All I can say is that I would be a crazy man to abandon this much work. As my art skills continue improving Characters should start coming out of the woodwork. Oddly enough, I have found it easier to model in 3d, than draw in 2d, but that could just be showing my complete lack of talent in the art department. I also found my various musical styles very incompatible with cinematic-ish music. I also keep writing stuff and realizing I have a Final Fantasy tune stuck in my head. So hopefully soon I can expand my musical creativity and get the rest of these tracks pushed out.

1 Comments:

Blogger Griffin said...

Hang in there. As you say, you've come too far to give up.

It's all about priorities at this point. I just re-prioritized my task list based solely on: What's absolutely necessary for alpha? What's most important after those?

Speaking of priorities, can't ramble. Gotta run. Best wishes!

February 25, 2008 4:54 PM  

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