Aeges Road Weekly Update on Christmas Day
Merry Christmas everybody. I was killing time doing nothing and visiting with people when I decided I may as well check out a few blogs and update mine. I got some nice gifts this year, including an early office chair that has seen a lot of development hours these last few weeks.
I was racing on development this week trying to have some exciting new screenshots, but wound up down some rabbit trails that led to a lot of useless code. That is not to say some keeper code wound up in the mix. Combat is now almost fully animated for every situation as well as with full particle effects, text effects, and the works. There are also new dynamic combat menus that change depending on equipped weapons, items in inventory, and stone combinations. I have been play testing it as I worked on the code all week. It is far more balanced than the original a few months ago, and suffers no crashes and very rare (like once) glitches during combat sequencing (unlike the latter).
I have a huge multiple choice of what needs to be done this week. Bases stats are fully tied into the combat engine calculations. The way it is programed makes it easy for my next few chores. I need to tie together the inventory system with the base character code. I need to tie in the skills system with the stats and inventory system. I need to smooth out the transitions in and out of combat, it is too fast and might leave someone wondering what is going on. I need to finish programming the manipulation system and set up some standard pattens to test with. I need to program some tools in order to mass produce attacks, casts, items, weapons, armor, etc. Hand coding them all is going to take too long.
There is more to this list, and that's without checking it twice. I need to make my final decision on level transitions and some sort of fast travel. The dialog system is going to tie in with a large event system that is in the works. More AI patterns are needed, and I need to decide whether an enemy should try to escape or not, I have the code base sitting there, just not plugged in. There is still a lot of artwork, mainly characters, trees and other objects. There is also a gui I forgot about as well as a re-arranging of a current gui. Finally, I need a few more sound tracks and I am probably going to buy a pack for sound effects.
