More Graphical Experiments

This week has been very fruitful in helping to visualize the final product. It started off with the completion of a male and female animated sprite sheet, which looked very good (in my opinion) with the rest of the scenery. With these two characters I began experimenting with other tiles and determined that I should stay with the current look.
Then the week went into fine tuning some of the plans I had. One of these fine tunings included a rough draft of the game map which can be seen on the right. Another fine tuning had to do with timings and the magical aspects of the game. I believe the new refinements and adjustments will render much more challenging situations than were previously planed as well as distinguish the caster from the archer by more than the ability to hit multiple targets.
The weekend turned into yet another graphical experiment in which I played with different ways of drawing, generating, and filtering trees for use in the game. After trying out several applications and watching my own artistic ability fail miserably I believe I have landed on a satisfactory solution that will help to create a rich atmosphere of role playing.
Every time I predict a week I wind up working on another aspect, so I will try from now on to just report progress, not predict it. :-) However, it looks like it will be AI.
Oh, and here is a fretfully clueless NPC, she is pretty sure the world is ending tomorrow, she's just not sure what shoes to wear for it.

0 Comments:
Post a Comment
Links to this post:
Create a Link
<< Home