Aeges Road Weekly Update
The orcs finally duked it out this week. I only found 6 hours to work on the project this week, but thing went pretty good. As usual, there was a lot of bug squashing that resulted from the new functionality meeting my old code. There were also some convenient UI improvements that make mouse movement much more friendly with fewer path failures. Now you really have to click out in the void to fail a path.
Here is the list of completed combat items from this week:
Melee Attack
Movement
Defense
Death
Timers
Now, here is the list to be accomplished this week:
Messaging
Correct Combat Animations
Magic (fingers crossed)
Momentum (Partially finished)
Experience (Partially finished)
Game Over
And here is the list that will be put off for a while:
Equipment Change
Level Up
Not too bad for six hours. I had a bit of time to work on more character art, and I am getting closer to finding all three main characters, as well as a few villains. I am getting very excited and antsy to get the main parts of the program done so I can start level building.

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