Progress vs Blogging, no Winner Yet
I have been extremely busy. College, work, engines, spammers, rootkits, kids, cars, planes, family, church, and raccoons. Now, for the last 4 weekends I have thought that it would finally be the weekend I turned my game in to Apple for approval, and things just keep getting in the way. This looked like a killer week for it at first, but I have been getting calls and more work work is piling up. I avoided blogging mostly to get more programming done, but also because I needed to take care of a few website problems first, and they are still being worked on so please be patient.
So check back in a week or two and I just might have an announcement of a finalized game. After release I intend to make sure it is stable for a few months before moving on to my next side project. I am still dabbling with The Soldred Kingdom, but I wouldn’t doubt it if I finish several games before it gets finished.
So thanks to everyone who checks out this site from time to time, it is greatly appreciated. Hopefully in the next few weeks I will have comments and the forum re-enabled.