The iPod Touch is Nice! So is Cocos2D.
A few weeks ago I picked up both an iPod and an Objective-C cocoa book, well, I actually got the iPod touch for my birthday from my wonderful wife. I am currently working on a smaller game project aimed at the iPod and iPhone and I am about as far as I can go without official enrollment, and I am typing this while waiting for Apple to process my enrollment and get me started.
Things are going quite quickly, it took me a while to get the hang of the syntax but it is pretty simple. It also took a bit to get used to the stricter C as opposed to the C used in C++. But I have been very impressed with the language and how quickly I can get something done in it. I most likely won’t bother trying to tie in a scripting language because Objective-C is as dynamic as I need it to be.
Finally, I have to take a moment to brag on the impressive framework that is Cocos2D. It is still being worked on and I have been able to submit some code to it, which might get rejected but I was happy with it. Cocos took a bit to get the hang of, but once I got into it I began using it as well as manipulating it to suit my needs. And with chipmunk physics easily integrated my game is almost fully playable. Now I just need to get it off the iPhone simulator and into my iPod.