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A Productive Distraction

I have been working on what is basically the same RPG for almost two years now which can get a little frustrating and disheartening at times. When I started this project I knew nothing of my engine and was trying to decide between two games to develop. I decided on the RPG since I had no experience with AI, and felt turnbased AI on a grid would be easier to learn and tweak than real time AI in free space. Oddly enough they both play out to many of the same principals, with optimization being equally important for the two.

So I will now be throwing in the other project for development along side this one, most likely meaning that The Soldred Kingdom will go another year into development, while I at long last release a game this year. I would have never made this transition on my own, but I have a glint of hope that might mean some help on both projects. Not only will it help in completing them faster, but having someone like-minded to discuss things with will improve my sanity immensely.

I am about 6 hours into development on the second game and have had it playable since about 4 hours in. It is a sidescrolling action game idea that I have been wanting to do for almost two years and it is possible that a few months of work will render a polished game. I will have more to come with screenshots and an official announcement as soon as I get some art in place of my polygon mockups.

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