Should PnP and cRPG be Interchangable
On my quest to perfect this stats engine I keep pondering the question as to whether a cRPG should mimick a PnP RPG, or mimick the big number stats like Diablo and Final Fantasy. I actually designed several instances of the engine based on a hybrid of both. I actually planned on making a simple PnP system based on what I did with the computer, but now I am thinking it would work better to do the reverse. I always get balanced gameplay to a point, but there is always that infamous gotcha that makes you realize you missed something. I went for 6 months not realizing several problems because I hadn’t tested several combat techniques properly.
So tonight I am breaking out the dice and I am going to hash out a PnP game based on my existing stats engine, improve the rules, then import it back into the game. Luckily with the rules already loosely based on PnP, implementing dice rolls is not a big change. The question largely remains as stated, should I loose the dice coming back into the engine or keep the dice. The longer I play RPG’s the more I like the dice.